In the whirl of our day-to-day interactions, it’s all too easy to forget the nuances that distinguish great teams, great cultures, and great products/services.
52-Foibles brings together 52 insights from psychology into an easy reference and brainstorming tool. Each card describes one insight into human behavior and suggests ways to apply this to your teams as well as the design of your products and services.
We are more likely to engage in activities in which meaningful achievements are recognized.
|How might this apply to great teams and cultures?
Achieving something of personal or social significance is gratifying and even motivating, but more so when recognized in some way. Achievement is signaled by things like promotion, membership, privileges, and acquisitions.How might this apply to great products?
In gaming environments, achievement is shown through points, badges, levels and other kinds of recognition.What challenges — tied to desired behaviors — do you have in place and what are the associated achievements?
What challenges — tied to desired behaviors — do you have in place and what are the associated achievements?
Appropriate Challenges, Feedback Loops, Competition, Reputation, Status, Story